Equations
(9-2) and (9-7) (without the vectors) are the analogs of (2-10) and (2-14), and
everything that follows for x follows for θ. You can do the same
sort of antiderivatives (or integrals) with respect to time as before.
An important relation between angular
motion and linear is v = rω. That's what you need to
get the equation for the kinetic energy of a rotating rigid object.
ch 8:
Conservation of momentum is always valid for a system where the total
external force is zero. It remains a very good approximation in a
collision if the external forces are small compared to those from the
collision (and if as usual, the collision itself takes a short time).
Kinetic energy is usually NOT
conserved. Only in the special case of a completely elastic collision
can you use this sort of conservation equation.
ch 6: The general definition of work is not just an integral of Fxdx. What if you're moving in three dimensions, not just along a straight line? The answer is involved, and the author pretends to answer it, but I think doesn't help. See equation (6.16) for what I mean.
Instead of looking at the most general case, there are really two special cases that are worth learning. The first uses the integral definition for work (Fxdx) in one dimension. The second special case is for three dimensions, but for a constant force. In that case, work is the dot product F.Δr. Sort of "force times distance," but specifically a scalar product. In both cases, the work-energy theorem says that the total work done on a mass gives you its change in kinetic energy.
ch 7: The core equations are buried in the middle of the chapter, equations (7-5), (7-7), and (7-18). The only non-conservative force we encounter is friction in one form or another.
ch 6: For the start, concentrate on one dimensional stuff, where the basic equation is the combination of (6-6) and (6-14). When the force is a function of position instead of a function of time, the methods that we've used up to now fall flat on their face.
is the most abbreviated summary of the equation.
Work is not "force times distance" except in the most special
case that the force is a constant. That's exactly like saying that
the equations resulting from constant acceleration are special cases
(at2/2 instead of
ax = d2x/dt2). The general
expression for work is an integral from the initial position to the
final position of Fx with respect to x.
Equation (6-14) for example. Note: "with respect to x," not "with respect
to t."
Power is the rate of doing work, and so it
is a derivative: dW/dt as in equation (6-18). Because a little bit of
work causes a little change in the kinetic energy, this power is the
change in the kinetic energy too.
Watch out here! When you say
F = ma, you really mean the total force. The
same for work. The W in the equation W = ΔK is the work from the
total force.
ch 8:
This chapter is both easier and less complicated than chapters 6 and 7.
We'll return to those shortly.
Section 8-2: Ignore impulse and (for the
moment) energy.
The definition of momentum is
p = mv, and the basic equation in Newton's second
law is Ftotal = dp/dt. If the mass is
a constant, this is the same old
Ftotal = ma. If m isn't constant
then the new form is the right one. This won't happen too often for us,
but it's nice to see it stated right.
Conservation of Momentum is one of the
major results in mechanics. "Conservation of" has a special meaning.
It means that if you
evaluate the quantity now and evaluate the same quantity later, you can
place an equal sign between them.
The authors commonly use a capital letter P to distinguish total
momentum of many particles from the lower case p of one. This is
not standard notation and I recommend that you don't use it --- how do
you distinguish a P from a p when you write them? They do the same
thing for acceleration of the center of mass. Again, I've not seen this
done anywhere else and I prefer to use a subscript such as cm
to designate center of mass.
Skip section 8-4, 8-5, 8-7, 8-8 for now.
ch 5 again:
What is tension? That's the magnitude of the force that a rope will
pull with. If the rope is very light, it will be uniform through its
whole length. Ropes can't push.
Example 5-6 shows a couple of things.
When you have two masses you just do everything twice. You figure out
the things that act on each and apply F = ma to
each. It also shows another idea: When you're treating the two masses
as two separate problems to set up the equations, there's no requirement
that you use the same coordinate system for both. In this example one
mass is more easily described by a tilted coordinate system and the
other by a vertical one. It makes the problem a lot easier.
Friction can be complicated, but there are
a couple of pretty good approximate expressions that describe the
subject adequately. Those are all that we will use. When two objects
are in contact the force that one exerts on the other is not
necessarily perpendicular to the surface of contact. It usually isn't,
and that's called friction. The author uses the notation
"FN" for the perpendicular component of the force ("normal").
The magnitude of the
tangential component of the force then obeys one of the two relations
(kinetic or sliding case)
(static case, no sliding)
The normal component of the contact force isn't necessarily from
gravity, so don't assume that it is.
All the problems in this chapter are set
up the same way. If you take shortcuts, you can readily turn an easy
problem into a difficult one.
ch 5:
For setting up problems in mechanics, there are steps that make it
straight-forward. If you attempt to invent a new procedure for every
problem, you'll drive yourself crazy. Instead follow a standard
procedure and the problems are much easier.
1. Sketch
2. List things applying forces to each mass involved
3. Choose a basis (i, j) and write the total force on each mass in this basis
4. Determine what you can about the acceleration of each mass and write it in the same basis
5. Apply Ftotal = m a to each mass
6. Break into components
7. See if any more equations are needed and if so, find them. These will
commonly be relations between how different masses move (easier to see
in examples). Don't forget Newton's third law!
8. Solve simultaneous equations
9. Check results
ch 4:
a = Ftotal / m
It sounds easy, but this chapter may even
challenge your intuition.
Do you have to apply a force in order to keep
something moving? (No.)
If a heavy person and a light person try
to push each other around does the heavy one exert more force than the
light one? (No.)
The first of these statements is contradicted by Newton's first law of
motion. The second statement is contradicted by Newton's third law of
motion.
In trying to figure out what a force even
is, it will help immensely if you remember that in this course, there
will be two and only two types of force that you will encounter:
(1) gravity (commonly from the Earth)
(2) contact (another object is touching the first)
There are other types of force, such as nuclear and magnetic, but not
here.
The explanation of "inertial frames" in
section 4-1
sounds abstruse, but it really only defines a context. If no force acts
on an object then its acceleration is zero. Unless this is true then you
certainly can't have
a = Ftotal / m.
If you are on a carnival ride, going in circles and being bounced
around, you can say "I am the center of the universe and the world is
going around me." It's legal, but it's not an inertial frame.
When you start to apply Newton's laws you
will first have to figure out what things are acting on each object you
deal with. Is the Earth pulling on it (gravity)? Is something in
contact with it? That provides another force. These are all vectors, so
you will usually write them in components and manipulate the equations
in that form.
ch 3 again: The examples of projectiles in section 3-4 make it look as if there's a lot to learn here. There isn't. Because gravity provides just a constant acceleration along one direction you can simply break apart the basic defining equations for velocity and acceleration into their components.
ax = dvx / dt,
vy = dy / dt,
ay = dvy / dt
For gravity you typically take the y-axis to be up (or down) and the
only acceleration there is from the gravitational field, g. From that
point each coordinate behaves just as in the one-dimensional case.
Circular motion is different, as the
acceleration isn't constant. It may have constant magnitude but
certainly not constant direction. You can almost get the answer for
this case by checking the units: Is there any combination of speed and
radius, varb, for some a and b that even has the
units of acceleration? There is only one,
v2 / R. We will use this result a lot.
ch 3: This combines chapters one and two. Again the basic concepts are velocity and acceleration, but now they're vectors.
a = dv / dt
I'm not putting arrows over the vectors, but simply using boldface to
indicate a vector. That's the same notation as in Spiegel's Vector
Analysis book that you are using, and my reason for this is simply that
it's a lot easier to write boldface text than it is to put an arrow in
place when you write in html. The definition of a derivative remains
the same as it was before, but the numerator is a vector. Equations
(3-5) and (3-15) are the central equations in this chapter.
The position is not a single coordinate,
but a vector, denoted r or r( t ). It has
components that are just the x and y coordinates (or x, y, and z if you
need all three). That is
When you differentiate this, the unit vectors are constants, so all that
changes with time are the coordinates x, y, z.
The techniques for solving problems, at
least at the start of the chapter in sections 3-1 through 3-4,
are the same as in chapter two. You
will commonly know the acceleration (maybe it's from gravity), and you
can take the anti-derivatives of each of the components of the
acceleration just the same way that you did when there was only one
component to worry about.
There are a bunch of equations about
projectile motion. None of them are fundamental because they all follow
from the anti-derivatives of the (constant) acceleration.
Draw Pictures With Arrows.
ch 2
What is the definition of velocity? Of acceleration?
in the limit that Δt goes to zero
From this you can compute the velocity for simple cases such as the quadratic
polynomial that I did in class. Then learn the common answers for a few
other cases. This is the derivative.
The anti-derivative is easy once
you know the derivative, and in this course it's what you see most
often. The anti-derivative is the function whose derivative is what
you've got. In class I showed that
That means that the anti-derivative of 2Ct is Ct2 + D.
There's no guarantee that the constant is the same.
This is how you go from a situation where you know something about the
velocity to knowing something about the position. Also, going from
knowing the acceleration to knowing the velocity is done the same way.
Most problems in chapter two
is done this way. You start with the acceleration and take a couple of
anti-derivatives to get the velocity and the position functions. Then
evaluate the arbitrary constants that these produce by using more
information from the original problem.
Don't be afraid to introduce another
variable in order to describe a problem mathematically. That's often
the easiest way to set up the algebra.
There's a notation that's used in our text that I don't like. When they write something such as 15 kg/m·s do they mean (kg/m)·s or kg/(m·s)? They should use parentheses but they don't. When you see this, assume that they mean kg/(m·s), because if they meant the other, they could have written kg·s/m.
ch 2: The ideas of velocity and acceleration took a long time to figure out, probably 2000 years between the first recorded serious effort and the invention of calculus. The essential idea is that you start with an approximate result (average velocity) and improve the approximation. Preferably you improve it to the point that it's exact. This leads to the equations (2-9) and (2-10), and they are central to the subject. Draw Graphs! They help enormously.
Acceleration is an idea that everyone
who's been in a car understands. Or do they? Again it took a long
time to pin down, and the result is expressed is equations (2-13) and
(2-14). It is so brief that it looks as though nothing has happened, but
these equations form the core of the chapter. Everything after that is
examples and special cases and illustrations.
ch 1:
Pay attention to the units and dimensions. This is not just
being fussy, it becomes a technique that is one of the more valuable
tools in your arsenal.
For significant figures, be reasonable.
Just because a pocket
calculator tells you that the speed of a car is 45.0387492 mph doesn't
mean you should believe it. Do you really know it to one part in
ten million?
Converting units is always the
same thing. You multiply by one. The first set of
practice problems
for the quizzes is on precisely this topic. You may as well get it
behind you early. Those notes expand on the text section 1.2
Section 1.6 starts the central subject of
vectors as a geometrical idea. This will be critical in everything we do
for the entire course. They then introduce some computational
tools in the same section: Components are numbers
(typically with units), and they provide a way to translate what can be
complicated geometry into much simpler algebra. It's the same idea as
coordinates in analytic geometry, but applied to a somewhat different
object.
The first few pages of Spiegel's text on
Vector Analysis has a concise summary of this information, and the
examples flesh it out. You should understand examples 1-9 in chapter one
of Spiegel.
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