| Week of | Aug 22 | Sep 5 | Oct 1 | Nov 5
| Phy 205 page |
| Aug 27 | Sep 10 | Oct 8 | Nov 12 | ||
| Sep 17 | Oct 15 | Nov 19 | |||
| Sep 24 | Oct 22 | Nov 26 | |||
| Oct 29 | Notes for Fall, 2000 |
27 Aug
How to multiply vectors by each other. There are two ways that will
show up in this course, the first one is
called the "scalar product" or "dot product" and
the second one is the "vector product" or "cross product". The names
come from the way that they're written, as
|
The first of these is a scalar so that the output is just a number (with
units). The second will require a direction to specify it too.
|
This definition has the property that if two vectors are perpendicular then their dot product is zero. cos ( 90o ) = 0. Other properties of numbers work for this product however, the commutative law and the distributive law apply.
I did an example showing how to use the scalar product to compute angles between vectors. Also how to derive the law of cosines for a triangle.
A demo using an electron gun and a magnet: why is there such a thing as a vector product? Finally state a brief but not yet complete definition of the vector product.
29 Aug Relative velocity. How do you perceive the wind velocity if you are moving? Do a few simple cases to get to the final result.
Demo: the bicycle wheel gyroscope to see that it moves in a direction perpendicular to what you would expect.
Do the vector product in detail, magnitude and direction. Explain the right-hand rule a couple of different ways. Compute such a product using components. Show how this cross product can be interpreted as the area of the parallelogram between the two vectors. Show how to derive the law of sines from the cross product.
The cosine of the difference of two angles is an application of a dot product, and I did it completely. The analogous one for the sine uses the cross product, but I didn't do that one.
31 Aug Do a couple of the homework problems and show some more about the geometric interpretation of the vector and scalar products.
The idea of velocity. Just what is it? All of this discussion will be for the one-dimensional case for now, though the three-dimensional case will follow soon enough.